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Terraria Forbidden Armor Guide
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Terraria Forbidden Armor Guide Share
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Armor Share
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Mode
Set Name Terraria Forbidden Armor
How to Obtain Share
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How to Obtain Armor Set in Terraria
Crafting Ingredients 46x Titanium Bar or 46x Adamantite Bar, 3x Forbidden Fragment
Ingredients
Crafted At
Set Number Share
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Head 6
Chest 12
Legs 8
Total 26
Bonuses and Effects Share
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Set Bonus Double tap down to call an Ancient Storm to the cursor location
Set Bonus (Category)
Set Effect After-image effect when moving.
Effect +15% magic and minion damage
Increases maximum mana by 80
+2 maximum minion capacity
Effect (Category)

Other Armor

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Frost armor
Armor: Frostburn Melee and Ranged Damage, Melee and Ranged Critical Strike, Movement Speed, Melee Speed Melee and ranged attacks cause Frostburn Frostburn +16% melee and ranged damage
+11% melee and ranged critical strike probability
+8% movement speed
+7% melee speed
Red Riding armor
Armor: Sentries, Explosive Traps Sentries, Minion Damage, Ranged Damage, Ranged Critical Strike, Movement Speed Increases max number of sentries (+3 total)
Greatly improves Explosive Traps effectiveness Sentries, Explosive Traps +2 max sentries
+60% increased minion damage
+25% increased ranged damage
+10% increased ranged critical strike probability
+20% increased movement speed
Beetle armor
Armor: Melee Damage, Speed, Damage Melee Damage, Movement Speed, Melee Speed, Attack You, Melee Damage, Critical Strike, Movement Speed, Melee Speed, Shell: Melee Damage, Critical Strike Increases melee damage and speed in increments of 10%, up to 30%
Starts at 15% damage mitigation and goes up to 45% Melee Damage, Speed, Damage +6% melee damage
+6% movement and melee speed
Enemies are more likely to attack you
Scale mail:+8% melee damage and critical strike probability, +6% movement and melee speed
Shell: 5% increased melee damage and critical strike probability
Titanium armor
Armor: Shadow Dodge Damage, Critical Strike, Movement Speed, Magic Damage, Magic Critical Strike, Mana, Melee Damage, Melee Critical Strike, Ranged Damage, Ranged Critical Strike Gives Shadow Dodge buff for 30 seconds when an enemy is hit, or until you take damage. Shadow Dodge +7% damage
+6% critical strike probability
+6% movement speed
Titanium Headgear: +16% magic damage, +7% magic critical strike probability, +100 mana
Titanium Mask: +8% melee damage, +8% melee critical strike probability
Titanium Helmet: +16% ranged damage, +7% ranged critical strike probability
Huntress armor
Armor: Sentries, Explosive Traps, Damage Sentries, Minion Damage, Ranged Damage, Ranged Critical Strike, Movement Speed Increases max number of sentries (+2 total)
Explosive Traps recharge and oil enemies
Set oiled enemies on fire for extra damage Sentries, Explosive Traps, Damage +1 max sentries
+30% increased minion damage
+20% increased ranged damage
+10% increased ranged critical strike probability
+20% increased movement speed
Spider armor
Armor: Minion Damage Minion Capacity, Minion Damage +12% minion damage (+30% total) Minion Damage +3 maximum minion capacity
+18% minion damage
Spooky armor
Armor: Minion Damage Minion Capacity, Minion Damage +25% minion damage (+58% total) Minion Damage +3 maximum minion capacity
+33% minion damage
Turtle armor
Armor: Melee Damage, Melee Critical Strike, Attack You, +14% melee damage
+12% melee critical strike probability
Enemies are more likely to attack you
Melee attacking enemies receive damage inflicted equal to their damage value before your defense reduction
Solar Flare armor
Armor: Solar Shields Melee Damage, Melee Critical Hit, Movement Speed, Attack You, Melee Speed Solar shields generate over time protecting you, consume the shield power to dash, damaging enemies Solar Shields +22% melee damage
+17% melee critical hit probability
+15% movement and melee speed
Enemies are more likely to target you
Valhalla Knight armor
Armor: Sentries, Ballisa Sentries, Minion Damage, Melee Critical Strike, Movement Speed, Life Regeneration Increases max number of sentries (+3 total)
Greatly improves Ballista effectiveness Sentries, Ballisa +2 max sentries
+60% increased minion damage
+20% increased melee critical strike probability
+30% increased movement speed
Massively increased life regeneration

Additional Armor

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Dark Artist armor
Armor: Sentries, Flameburst Sentries, Minion Damage, Magic Damage, Magic Critical Strike Increases max number of sentries (+3 total)
Greatly improves Flameburst effectiveness Sentries, Flameburst +2 max sentries
+60% increased minion damage
+25% increased magic damage
+25% increased magic critical strike probability
Chlorophyte armor
Armor: Damage Damage, Critical Strike, Movement Speed, Mana, Magic Damage, Melee Damage, Melee Critical Strike, Ranged Damage, Don't Consume Ammo Causes a leaf crystal to appear permanently over the player's head, attacking enemies for 40 base damage Damage 5% increased damage
15% increased critical strike probability
5% increased movement speed
Chlorophyte Headgear: Increases maximum mana by 80, reduces mana usage by 17%, 16% increased magic damage
Chlorophyte Mask: 16% increased melee damage, 6% increased melee critical strike probability
Chlorophyte Helmet: 16% increased ranged damage, 20% probability of not consuming ammo
Orichalcum armor
Armor: Damage Critical Strike, Movement Speed, Magic Critical Strike, Mana, Ranged Critical Strike, Movement Speed, Melee Damage, Movement Speed, Melee Speed Flower petals fall on your target for extra damage Damage +6% critical strike probability
+11% movement speed
Orichalcum Headgear: +18% magic critical strike probability, +80 mana
Orichalcum Helmet: +15% ranged critical strike probability, +8% movement speed
Orichalcum Mask: +7% melee damage, +7% movement and melee speed
Adamantite armor
Armor: Mana, Melee Pseed, Movement Speed, Don't Consume Ammo Damage, Critical Strike, Movement Speed, Mana, Magic Damage, Critical Strike, Melee Critical Strike, Melee Damage, Ranged Damage, Ranged Critical Strike Headgear: -19% mana cost
Helmet: +18% melee and movement speed
Mask: 25% probability of not consuming ammo Mana, Melee Pseed, Movement Speed, Don't Consume Ammo +6% damage
+4% critical strike probability
+5% movement speed
Adamantite Headgear: +80 mana, +11% magic damage and critical strike probability
Adamantite Helmet: +7% melee critical strike probability, +14% melee damage
Adamantite Mask: +14% ranged damage, +8% ranged critical strike probability
Stardust armor
Armor: Stardust Guardian Minion Damage, Minion Capacity Summons a Stardust Guardian that follows the player around. Double tap ▼ Down to direct your guardian to a location. Stardust Guardian +66% minion damage
+5 maximum minion capacity
Pearlwood armor
Armor: Defense +1 defense Defense
Vortex armor
Armor: Stealth, Movement Ranged Damage, Ranged Critical Strike, Movement Speed, Don't Consume Ammo Double tap ▼ Down to toggle stealth, which increases ranged ability and reduces probability for enemy to target you; however, this slows movement Stealth, Movement +36% ranged damage
+27% ranged critical strike probability
+10% movement speed
25% probability of not consuming ammo
Palladium armor
Armor: Rapid Healing Damage, Critical Strike, Magic Damage, Critical Strike, Mana, Ranged Damage, Ranged Critical Strike, Melee Damage, Melee Speed Gives Rapid Healing buff for 5 seconds an enemy is hit Rapid Healing +5% damage
+3% critical strike probability
Palladium Headgear: +7% magic damage and critical strike probability, +60 mana
Palladium Helmet: +9% ranged damage, +9% ranged critical strike probability
Palladium Mask: +8% melee damage, +12% melee speed
Dragon armor
Armor: Melee Damage, Movement Speed Melee Damage, Melee Attack Speed, Critical Strike, Movement Speed +23% melee attack speed (+40% total)
+23% movement speed (+35% total) Melee Damage, Movement Speed +20% melee damage
+17% melee attack speed
+25% critical strike probability
+12% movement speed
Nebula armor
Armor: Buff Boosters Magic Damage, Magic Critical Strike, Movement Speed, Mana Hurting enemies has a probability to spawn buff boosters. You can pick boosters up to get stacking buffs. Buff Boosters +26% magic damage
+16% magic critical strike probability
+10% movement speed
Increases maximum mana by 60 and reduces mana usage by 15%

More Armor

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Squire armor
Armor: Sentries, Ballista Sentries, Minion Damage, Melee Damage, Melee Critical Strike, Movement Speed, Life Regeneration Increases max number of sentries (+2 total)
Ballista pierces more targets and panics when you take damage Sentries, Ballista +1 max sentries
+30% increased minion damage
+15% increased melee damage
+20% increased melee critical strike probability
+20% increased movement speed
Increased life regeneration
Mythril armor
Armor: Damage, Critical Strike, Mana, Magic Damage, Melee Critical Strike, Melee Damage, Ranged Damage, Ranged Critical Strike +5% damage
+3% critical strike probability
Mythril Hood: +60 mana, +15% magic damage
Mythril Helmet: +5% melee critical strike probability, +10% melee damage
Mythril Hat: +12% ranged damage, +7% ranged critical strike probability
Monk armor
Armor: Sentries, Lightning Aura Sentries, Minion Damage, Melee Damage, Melee Attack Speed, Melee Critical Strike, Movement Speed Increases max number of sentries (+2 total)
Lightning Aura can now crit and strikes faster Sentries, Lightning Aura +1 max sentries
+30% increased minion damage
+20% increased melee damage
+20% increased melee attack speed
+10% increased melee critical strike probability
+20% increased movement speed
Tiki armor
Armor: Minion Damage Minion Capacity, Minion Damage +1 maximum minion capacity (+4 total) Minion Damage +3 maximum minion capacity
+30% minion damage
Spectre armor
Armor: Magic Damage Magic Damage, Magic Critical Strike, Movement Speed, Translucent Visual Effect, Magic Damage, Mana, Magic Damage, Critical Strike Hood: 20% of magic damage done to enemies heals you or a nearby ally, with the lowest health
Mask: Magic damage done to enemies spawns homing orbs that attack for 1/3 of weapon strength Magic Damage 15% increased magic damage
7% increased magic critical strike probability
8% increased movement speed
Translucent visual effect
Spectre Hood: 40% decreased magic damage
Spectre Mask: Increases maximum mana by 60 and reduces mana usage by 13%, 5% increased magic damage and critical strike probability
Hallowed armor
Armor: Don't Consume Ammo Damage, Critical Strike, Movement Speed, Mana, Magic Damage, Critical Strike, Melee Damage, Critical Strike, Melee Haste, Ranged Damage, Ranged Critical Strike 25% probability of not consuming ammo Don't Consume Ammo +7% damage
+7% critical strike probability
+8% movement speed
Hallowed Headgear: Increases maximum mana by 100, 12% increased magic damage and critical strike probability
Hallowed Mask: 10% increased melee damage and critical strike probability, 10% increased melee haste
Hallowed Helmet: 15% increased ranged damage, 8% increased ranged critical strike probability
Shinobi Infiltrator armor
Armor: Sentries, Lightning Aura Sentries, Minion Damage, Melee Damage, Melee Attack Speed, Melee Critical Strike, Movement Speed Increases max number of sentries (+3 total)
Greatly improves Lightning Aura effectiveness Sentries, Lightning Aura +2 max sentries
+60% increased minion damage
+20% increased melee damage
+20% increased melee attack speed
+20% increased melee critical strike probability
+20% increased movement speed
Spectral armor
Armor: Mana Mana, Magic Damage, Movement Speed, Magical Critical Strike -23% Mana usage (-33% total) Mana +150 maximum Mana
+30% magic damage
-10% Mana usage
+10% movement speed
+25% magical critical strike
Apprentice armor
Armor: Sentries, Flameburst Sentries, Mana , Minion Damage, Magic Damage, Movement Speed Increases max number of sentries (+2 total)
Flameburst field of view and range are dramatically increased Sentries, Flameburst +1 max sentries
-10% Mana usage
+30% increased minion damage
+10% increased magic damage
+20% increased movement speed
Titan armor
Armor: Don't Consume Ammo Ranged Damage, Don't Consume Ammo, Movement Speed, Ranged Critical Strike 28% probability of not consuming ammo (48% total) Don't Consume Ammo +30% ranged damage
20% probability of not consuming ammo
+10% movement speed
+20% ranged critical strike probability

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